/* ============================================================
   battle.css - the fight screen (GDD 13)
   Top to bottom: enemies, turn queue, your brood, log, commands.
   The command strip is always within thumb reach.
   ============================================================ */

.battle {
  display: flex; flex-direction: column;
  gap: 8px; min-height: 100%;
}

.enemy-row { display: flex; gap: 6px; justify-content: center; flex-wrap: wrap; }
.enemy {
  flex: 1 1 96px; max-width: 150px;
  background: var(--panel); border: 2px solid var(--line); border-radius: var(--radius);
  padding: 5px; text-align: center; cursor: pointer; position: relative;
}
.enemy[aria-pressed="true"] { border-color: var(--ember); background: #35231b; }
.enemy.down { opacity: 0.32; }
.enemy .ename { font-size: 11px; margin-top: 2px; }
.enemy .elvl { font-size: 10px; color: var(--ink-faint); }
.enemy canvas { margin: 0 auto; }
.enemy .statuses { display: flex; gap: 2px; justify-content: center; font-size: 10px; min-height: 12px; }

.queue {
  display: flex; gap: 4px; overflow-x: auto; padding: 4px 0;
  border-top: 1px solid var(--line); border-bottom: 1px solid var(--line);
}
.queue-chip {
  font-size: 10px; white-space: nowrap;
  border: 1px solid var(--line); border-radius: 10px; padding: 3px 7px;
  background: var(--panel); color: var(--ink-dim);
}
.queue-chip.ally { color: var(--good); border-color: #3f6b35; }
.queue-chip.foe { color: var(--bad); border-color: #6d2f2a; }
.queue-chip.now { background: var(--panel-2); font-weight: 700; }

.surge-wrap { display: flex; align-items: center; gap: 8px; font-size: 10px; color: var(--ink-faint); }
.surge-wrap .bar { flex: 1; }

.ally-row { display: flex; gap: 6px; }
.ally {
  flex: 1; min-width: 0;
  background: var(--panel); border: 2px solid var(--line); border-radius: var(--radius);
  padding: 5px; position: relative;
}
.ally.acting { border-color: var(--ember); }
.ally.down { opacity: 0.4; }
.ally .aname { font-size: 11px; display: flex; justify-content: space-between; gap: 4px; }
.ally .hp-num { font-size: 10px; color: var(--ink-faint); }
.ally canvas { margin: 0 auto; }
.ally .statuses { display: flex; gap: 2px; font-size: 10px; min-height: 12px; flex-wrap: wrap; }
.ally .cmd { font-size: 9px; color: var(--ember); min-height: 12px; letter-spacing: 0.5px; }

.battle-log {
  background: #100c0a; border: 2px solid var(--line); border-radius: var(--radius);
  padding: 8px; font-size: 12px; line-height: 1.5;
  height: 108px; overflow-y: auto;
}
.battle-log p { margin: 0 0 3px; }
.battle-log .hit { color: var(--ink); }
.battle-log .crit { color: var(--gold); }
.battle-log .good { color: var(--good); }
.battle-log .bad { color: var(--bad); }
.battle-log .surge { color: var(--ember); font-weight: 700; }
.battle-log .boss { color: var(--violet); }

.command-strip { display: grid; grid-template-columns: repeat(3, 1fr); gap: 6px; }
.command-strip .btn { justify-content: center; text-align: center; font-size: 12px; min-height: 46px; padding: 6px; }

.target-hint { font-size: 11px; color: var(--ember); min-height: 16px; text-align: center; }

.move-pick { display: flex; flex-direction: column; gap: 6px; }
.move-pick .btn { justify-content: space-between; }
.move-pick .mult { font-size: 10px; letter-spacing: 1px; }
.mult.strong, .mult.sundered { color: var(--good); }
.mult.weak, .mult.shrugged { color: var(--bad); }

/* the damage number that pops off a hit */
.float-num {
  position: absolute; left: 50%; top: 8px;
  transform: translateX(-50%);
  font-size: 15px; font-weight: 700; pointer-events: none;
  animation: floatUp 700ms ease-out forwards;
}
.float-num.crit { color: var(--gold); font-size: 19px; }
.float-num.heal { color: var(--good); }
@keyframes floatUp {
  0% { opacity: 0; transform: translate(-50%, 6px); }
  25% { opacity: 1; }
  100% { opacity: 0; transform: translate(-50%, -26px); }
}

.shake { animation: shake 240ms; }
@keyframes shake {
  0%, 100% { transform: none; }
  20% { transform: translateX(-4px); }
  45% { transform: translateX(4px); }
  70% { transform: translateX(-2px); }
}

.flash-overlay {
  position: fixed; inset: 0; z-index: 70; pointer-events: none;
  animation: flash 520ms ease-out forwards;
}
@keyframes flash { 0% { opacity: 0.85; } 100% { opacity: 0; } }
